Thursday, December 5, 2019

Digital Innovation In Education Industry †MyAssignmenthelp.com

Question: Discuss about the Digital Innovation In Education Industry. Answer: Overview of the start up in relation to education industry Education is one of the most important sectors in this developing world. The recent planning for curriculum activities in schools and other education institution is giving high importance to technological improvement. Technology has made delivery of instruction much easier and effective than before (Itali 2017). The new start up firm will be a distance learning school for graduates with best technology learning. The school is being planned with the aim of offering the best learning guide and fast development of all kinds of students. Existing technology trend in education industry Universities and colleges are changing their look out towards education by offering distance courses along with the regular ones. This has expanded the opportunities for many students who faces problem in attending classes along with their jobs and other activities. The existing technologies already existing in the education industry are the online learning, online collaborative teaching, visual learning, Skype classes, mobile learning and tablet computing. Such kinds of technologies in certain educational institutions have already made the job of the teachers easy. It has also allowed the students to grab the content of the lesson in a much faster way (Bozkurt 2015). Augmented and Virtual Reality Augmented reality is explained as an initiative that collaborates the emerging digital innovations with the surrounding of the user. It does not create a very new environment. However, the existing condition of a system is changed into a modified one with incorporation of some new information (Dunleavy and Dede 2014). Virtual reality on the other hand is explained as something very near to the actual world. A computer system that uses a headset to generate a virtually real image or sounds that can simulate the presence of the user in an imagery world (Earnshaw 2014). Benefits of Augmented and Virtual reality in the Education industry Education industry is a wide platform with a huge growth prospect. With the growing competition in the learning sector, it is necessary for any new institution to keep pace with the new technology. However, this is not an easy task to do as a start up firm. The virtual reality in the classroom and learning system will allow the students to experience a content rich education. The virtual learning will engage the learner to understand concepts through visual effects. In distance learning, students can get the opportunity of visual learning through online sources (Merchant, et. al. 2014). Augmented reality offers the students with the opportunity of getting accessibility of the learning material anywhere they want like the online library (Radu 2014). Recommendations The education system is growing drastically with the view of offering students with the best learning experiences. The most suitable technology that can be used in the new educational institution of distance learning is the augmented reality platform. This is because it helps gather much more attention of the students and is comparatively less expensive then virtual reality. This will help the institution to benefit in relation to cost terms also and keep the course fees within a limit. Moreover, augmented reality has various benefits such as better understanding, anytime accessibility and develops critical thinking of students (Bacca, et. al. 2014). References Bacca, J., Baldiris, S., Fabregat, R. and Graf, S., 2014. Augmented reality trends in education: a systematic review of research and applications.Journal of Educational Technology Society,17(4), p.133. Bozkurt, A., Akgun-Ozbek, E., Yilmazel, S., Erdogdu, E., Ucar, H., Guler, E., Sezgin, S., Karadeniz, A., Sen-Ersoy, N., Goksel-Canbek, N. and Dincer, G.D., 2015. Trends in distance education research: A content analysis of journals 2009-2013.The International Review of Research in Open and Distributed Learning,16(1). Dunleavy, M. and Dede, C., 2014. Augmented reality teaching and learning. InHandbook of research on educational communications and technology(pp. 735-745). Springer New York. Earnshaw, R.A. ed., 2014.Virtual reality systems. Academic press. Itali.uq.edu.au. 2017 Cite a Website - Cite This For Me. [online] Available at: https://itali.uq.edu.au/filething/get/3419/Final_Future_trends_in_teaching_and_learning_in_higher_e [Accessed 31 Jul. 2017]. Merchant, Z., Goetz, E.T., Cifuentes, L., Keeney-Kennicutt, W. and Davis, T.J., 2014. Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis.Computers Education,70, pp.29-40. Radu, I., 2014. Augmented reality in education: a meta-review and cross-media analysis.Personal and Ubiquitous Computing,18(6), pp.1533-1543.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.